What we'll need to do here is not explore in search for that one door that lets us advance, but go through each individual door to collect the Keys that are inside them: luckily, for most of them, sets of footprints will guide you towards them. Interact with him and Omori will proceed to stab him, then climb a long set of stairs. Of course, they're all stronger than before, though their general attack patterns still apply. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Interact with her and she'll talk; that is until Hero runs into the room interrupting it all. If you get out of the bedroom, you'll be able to see two bumps on the room's carpet, but if you uncover those, you'll see it's just a trick. Mid-battle, he'll raise all of his stats back, so bring them back down again or you're toast (literally)! The first zone has the simplest puzzle: if you hit the Humphrey as Aubrey, he appears in the other denoted area. After you've defeated it, a sparkling point will appear where the Shady Mole stood: you interact with it to recover all of your Clams. There's several items in this area (you can see which these are using the pictures below), and although they make it easier for the cat to capture you, if you just spam the interaction button to have the prompt go away, you should have enough time to carry on. However, it also requires that you hit Humphries that block your way out, and hit others so that they make bridges for you. Before you ask: I've stabbed myself in the white room, got dragged through the imaginary door in my house, saw (SPOILER!!!). After some brief exposition, we'll then just return to our bed and sleep. The battle involves Mr. Jawsum accompanied of Gator Guys, with the former being fully protected by the latter, so concentrate on them first. It only serves as the third phase for the first HUMPHREY encounter. If I don't be careful, she might cause a flood! Then, when you enter the main room (the one with the stairs), Hero will go into the piano room (first floor to the right). Interacting with the hole in it will reveal a Seashell, which you can bring to the All-American Blue-Haired Girl in the park which, if you've given three others beforehand like we did in our past walkthrough page, will result in her giving us a Seashell Necklace, an equippable item that increases Defense, Health and Juice. We'll label the following areas as Optional, but they actually include locations with keys we need. Explore a strange world full of colorful friends and foes. That done, you can leave this area and we can return to the main task at hand. Go back then take the next tollbooth to advance in the, In the second floor of the construction site, you'll be able to enter a cave. The end of the red stream opens into a shortcut back to the NEIGHBOR'S ROOM . Let's keep exploring the other floors, too! The only requirement is watering flowers at any point on each day. This is actually the end area, but since we're missing the C Hangman Key, interacting with it will drop us right back at the Neighbor's Room. [1] Much like the other older creatures of HEADSPACE, HUMPHREY seems to be more aware of the world's true nature than he lets on stating in his boss battle, "ignorance is bliss, how many times must we do this?" If you defeat the last stage, you'll reappear inside of Humphrey's digestive system. By one of the blackjack tables, you'll find the N Key for the Hangman. Sad And Stab While Getting Setup While everyone's getting set up for an all-out assault, have Omori make himself sad to land some critical hits on Pluto Expanded. While that happens, Hero and Kel will reminisce at the good times, and the food will be cooked by then. Somehow, Kel will convince the boss shark to let him and Aubrey free, but as soon as they mention Hero, Jawsum refuses. Humphreys thrid phase deals an annoying amount of damage, then again, my team is level 27 and omori is 28 so im gonna try to get to about 35 then try again. She's found in the lower room of Humphrey, sweeping the area before the Slime Sisters rooms with the actual Sweetheart. Well there's quite the assortment of faces, and getting the one you want is hard, but eh, it's just a matter of being patient. SWEETHEART bolts, but HUMPHREY stops her, noting that she has no money, and that he is getting hungrier. If you watered the flowers at all on the 3rd Day before entering Humphrey, you'll still get the ending. HUMPHREY also serves as the final mandatory boss and location for the HEADSPACE segments of the game. HUMPHREY will explain how his body operates. Incorrect keys don't affect anything, and you can't get all of them in a normal playthrough. Anyways, let's go to the Plaza, which in case you have forgotten, is one block east, then one block up then another block east. memory lane. Now, let's move onto more optional things you can do. A little pizza never killed anyone, after all, so she'll end up purchasing it, then leave. You can reaccess this area any time, by interacting with the cupboard by the spot you appeared into. Perfectheart is the hardest of the Sweetheart clone trio. Once he's been taken inside, go to his room so you and Kel can check up on his state. There's also items around Humphrey bridges, so take your time to search for them, they shouldn't be hard to find! You'll arrive at a dock, and in there you'll find Mari, who suggests getting across the body of water ahead, suspecting your friends are there. They'll be in your room now, and going to them will end the day in the Real World; but before that, go to your parents' bedroom to see Mari's ghost and, why not, save. Hit by nostalgia, Kel and Hero will then ask you to let them in your home for a last time, this night. The last Hangman Key we need is C, which is found at Pinwheel Forest. To get our money back, you should take the stairs going up, then go right, then go down again: you should've arrived into a cave entrance, which you should go through. Once you get through the tunnel, you'll be at the final few hours. HUMPHREY is a character and NPC in OMORI. It only serves as the final phase for the first HUMPHREY encounter. 2. Eventually, we'll reach his home, with the Shadow jumping into the big black void that formed inside; and so we'll follow. You get the Perfect Weather Conditions for completing this battle, and a kite will appear next to Kite Kid, which you can interact with to fly some with friends. He also contains skeletons in his gut, which are implied to be the remains of past visitors who did not make it out alive. You can view them all, then try to find your way east then down, then back west and up, and you should arrive to a special area with a floating curtain. If not, and you still have a few stray keys left, it shouldn't take. Now, return to the Deeper Well, and go into Humphrey's pond area. You enter this area by going to the Vast Forest then climbing the long ladder up. Walk all the way right, and you'll eventually find a, There's another similar room, though themed like a forest and with a pickable, There's one small room with a cat atop a table, and a butler nearby. Your all-access pass to. There's no reason to do this, as it's the butler who has the key, and will give it to you if you ask. HUMPHREY is a light blue whale who constantly wears a smile that shows his teeth. After being denied entrance by a gator guy who required him to have friends to let him pass, Omori walked in the opposite direction of the road alone. Cookie Notice Keep going forward with the raft, which ultimately leads right, into a door. Then, if you walk over to the opposite side (east), you'll find Sharleen by a pool: you can enter this pool to go to the Ghost Party. At the bottom of it, you'll find four different. Join her, and no longer afraid of drowning, get into the body of water, then head north. If you go to her home (on the street that Basil lives, but on the opposite area, it's the second one you come by), her daughter will open up, saying how she's furious as the husband hasn't shown up yet. For tips and strategies on how to defeat him, see the following pages down below for the phases of his boss fight. The first pair should be gone pretty fast: it took me a single turn, in fact (since nobody will be damaged at the beginning of battle, let Hero attack, and also use a Follow-Up). Out of all stages, the last one is the only one that should pose you any real trouble, because apart from being able to deal moderate damage to one of your units, he'll swallow your whole party after every turn, dealing moderate damage to them too. Recent Most Voted; . We need that one, so pick it up as Omori. I say that MEDUSA's experiment has a fourteen times seven plus forty-four divided by eleven minus two percent chance of success! Aubrey can beatdown or headbutt, and Omori can do whatever he wants. It consists of the various areas located within the enigmatic whale himself from DEEPER WELL. Then, you can just go back and take the lower exit. HUMPHREY, also known as SLIME GIRLS LAIR, is the final mandatory location for the HEADSPACE segments in OMORI. To exit this specific room, you must. There are also some Watermimic, fake items - you know which they are because if you run and hit them, they'll attack: these enemies are a bit more dangerous, their attacks consist in using battle items, like Big Rubber Bands and Dynamite, with their effects applying and all. The player will meet HUMPHREY in HUMPHREY'S CAVE on TWO DAYS LEFT for both routes, after they make their way though the twist and turns of the DEEPER WELL chasing after SWEETHEART. We can now return to the Underwater Highway, and enter the big yellow submarine, aptly named Mustard Sub. Also, like another commenter mentioned, please work on your left's and right's. Then, keep on the multi-hit strategy. However, he is easily overwhelmed by his hunger for clams. You can talk to the two tutor kids and do the 2nd part of tutoring on the morning of Faraway Town when it's just sunny and kel. Luckily, Kel is able to find a loophole to let us in, and Berly is willing to turn a blind eye only if we bring her some Bottled Water. This will let you enter the laboratory. Seems like the former has gone missing, and she's trying to figure out where he could be. That's the end for this area, and we'll wake up as Sunny back in their home. The Maverick's brother and sister are actually under his bed, on the first floor room to the left. Anyways, you should note that there are two water current exits to the bottom of the map: the one to the left points up and the one to the right points down, so we'll take the one to the right. Another thing you can do that they didn't mention is to go to Hero and Kel's room prior to eating dinner, where they will compare heights and ask you to tell them who's taller. I know from the ominous speech after you go into the whirlpool Humphrey left that there is something important in the vast forest. Hidden Library. Their locations are so evident you don't need indications for them either. Let's go one by one: The basement is rather small. We'll drop off into a small corridor full of portraits depicting the owner's lineage. Once we've reached the Faraway Plaza, Kel will tell us about his errand: we should go to Gino's Pizza and Othermart. It's time to go down the last pathway through Humphrey. He'll leave and we'll be free to go, finally. Still, it'll chase you down once you go past it - this is a puzzle of speed, so our advice is be quick. So, the advice for Mutantheart's battle is to be covered by both Skills and Items (you can buy some of these at the Boss Rush area that we've described below) that are capable of inflicting all three emotions -Sad, Angry and Happy- before taking on her. The animation that plays when Humphrey swallows the party in-battle. Exiting this area through the left leads to Mari, through which we can heal, save and of course, have a picnic. Just walk towards it until you're forced into a cutscene with Mari: on your way, you'll be able to talk to different Goomen, who offer you different articles: the first two are plain scammers and give you different items than advertised (Rotten Milk and Peach Soda); the third is best to wait until your party's full again, and the last two actually give you the items they offered you (Bottled Water and Dinamite). HUMPHREY (FACE) is an enemy and the final phase of the final boss fought by OMORI and friends for the HEADSPACE segments of the game. Espaol - Latinoamrica (Spanish - Latin America). A. You'll now be able to freely explore the area in which the Slime Sisters and Humphrey had previously trapped you, and will be able to enter each one of their rooms. Going south you find yourself surrounded by thick fog that doesn't let you through, so we'll have to return to the starting stump area. S Key: Undersea Highway - Found inside a clam between the two toll booths. You'll now appear in an imaginary representation of Sunny's house, flooded by water. FEED HUMPHREY is a quest in OMORI. Tag Aubrey immediately, and find your way through until you reach the elevator. However, as battle progresses, they'll unlock terrible attacks that we'll do our best to manage: To defeat them, I kept the following strategy: Defeating the Slime Girls unlocks the Slime Time is Over! In there, Humphrey will attack us - time for the real Boss battle. Travel down it. Once we've fully crossed the bridge, we'll be treated to a cutscene, which we won't cover because spoilers. The SLIME GIRLS soon confront SWEETHEART for payment, most likely to be used to feed HUMPHREY. After all that, we'll wake up ashore, alongside Basil. Pick it up then use the keypad to get to the "Concierge". All rights reserved. HUMPHREY's liquids inside MOLLY's sector is blue, the liquid inside MEDUSA's sector is green, and the liquid inside MARINA's sector is reddish. Sounds easy? : r/OMORI. He can be interacted with even while inside of him through the numerous buds in his insides. His buds appear to be afraid of MARINA, as she uses them as test subjects. Location Alright, time for Omori to take over. You'll gain the The First Law achievement for beating Roboheart. Telling Hero to be a world famous chef without asking if he wants to and making Sunny play over . Defeating Mutantheart unlocks the Inhuman achievement. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . I also tried going back into the Blank Space and stabbing Omori to wake him, no luck with progression there.. #2. After beating boss rush, you can interact with mari to get mari's cookie which adds 10 heart 10 juice 10 atk and 10 def on one character, Also, perfectheart can steal all of one character's juice or half of their heart and get the amount of heart or juice she stole. Thankfully, he ain't much of a promise person, and will rejoin our team. It'll be night when that's over, so just return to Sunny's House. You'll find it by Kel's House, and just by interacting with it, it'll go back to her home. After it, you'll regain full control of movement. Do make sure to visit the men's bathroom at the back to pick up the P Hangman Key, which gets us real close to solving it. HUMPHREY Now exit the kitchen towards the living room, and you'll be able to view the Photo Album with your friends. Then, get out and you'll find it back on its place; keep throwing it again and again and watch as it becomes just like, Entering the first room you'll find a newlywed couple of, The first room contains one of the ghosts you had to find for the. Then go downstairs and open the door to find Kel yet again. The second room contains a creepy empty-faced doll, which you can interact with to throw away, since it doesn't seem to belong there. Welcome to our set of Omori Extras guides. Getting rid of all the Squizzards you find outside of the barn yields 5000 Clams, and they respawn, so it can be a nice farming opportunity if you feel like it. You can interact with Hector's doghouse by the front garden to play ball with him for a bit, before entering the house. As such, you should also try inflicting emotions on him: I recommend using Rebound to constantly switch them, while you exploit them with Omori's Skills. Enter that zone, and you'll find a very similar puzzle: there'll be, to both sides of it, platforms in which you have Kel unplug walls. With no clams to feed on, HUMPHREY swallows the SLIME GIRLS and attempts to eat the player next, initiating a boss fight. After asking their mom, we'll be free to leave, but feeling bad about leaving her alone, Hero will ask that we get her some Flowers from Fix-It. After Speed has been taken care of, why not lower her Attack, at least it will make her a tad less dangerous. Also, on a side note: is the hangman/collecting keys crucial to progressing the game? If you make him Angry and use Mock on him, his Attack will go down too. Just go there, buy some, then drop them off at Kel's House. It's able to attack single enemies, throw Dynamite that deals damage to every unit (including himself), and use the B.E.D. Because it's still the same for me. Mari will be there, thankfully, so we can save and heal. In Faraway Park, you'll find Basil, who you'll have a little chat with. In addition, use Kel to make Aubrey Enraged, since Headbutt will deal massive damage then (same for an Ecstatic Omori with Lucky Slice). Whatever you decide on, walk to the item, select it, then walk to the Clumsy Guy and tell him what to buy. OMORI is a surreal psychological horror RPG Maker game. You can now access the second floor using the stairs to the sides of the room. They want to play hide-and-seek, and are hiding somewhere. Taking the door leads us into another cutscene involving Sweetheart and Medusa, the last of the "witch" sisters. You'll appear in a small room with Basil, who'll immediately get dragged away by a set of hands. He'll then go back to sleep, leaving a portal behind. If he is unable to eat clams, he resorts to eating anything, including the SLIME GIRLS, and even turning on the party to satiate it. This area has all the enemies we've been seeing before, but with a new addition: Fish Bunnies. It is one of the many optional HEADSPACE sidequests available when talking with MR. JAWSUM and later HUMPHREY in their respective locations on ONE DAY LEFT of the OMORI ROUTE. On the stairs, Mari. They seem to pick 'rock' every time, so select 'paper' to get that sweet, sweet 3 Clams reward. Go to the front desk and buy one, then take it back to the woman. However, if you walk all the way right, you'll see how the world starts glitching out. You might think, that's it? They're super weak, so much you don't need our advice. In addition, we'll cover other Optional activities you can do, and when everything has been done, we'll continue with the main quest. Is there a newer version of the game or something where they flipped the maps??? Now just head north until you reach a dock going across a waterfall. After you reach in the laboratory inside the whale's belly, you will find an area with three puzzles to solve. Also, accumulate energy from the chainsaw attacks (each hits adds 1 unit, making it 3, One room is a corridor with no footprints. In there, you should find a platform in which Kel can throw stuff - direct your shot towards the plug in the wall to the left, which opens a door. Once there, you can save, then you should walk all the way forward until you meet a giant whale and talk to it. Finally, you'll arrive to a strange place with a monstrous cat inside an experiment tube. Get up, listen to the voicemail, then go to the bathroom so that Sunny can brush their teeth. OMORI ROUTE, Part 5: THE ABYSS and ABBI'S TENTACLES. You can talk to her to challenge her to a battle, in an amicable manner, but beware, because she is not forgiving. They'll all then leave, except for Aubrey, who in a fit of rage will push Basil into the lake, and since he doesn't know how to swim, he'll begin to drown. SPOILERS!!! There, you'll reach a new dock, with stairs to the left and to the right, letting you swim to new areas. Is Omori On The Nintendo Switch? He wants us to go with him to Faraway Plaza to buy some stuff for Hero before he comes back. HUMPHREY has no emotional gimmicks like the other major bosses before him. Another teleporter will activate when you interact with its screen, which leads you to a puzzle room full of conveyor bots: it's all full of avoidable enemies and items, but overall, it's a trick - all you should do is advance to the end of it, where you can take a pipe into another area. This area is exclusive to the Hikikomori Route. Going top, however, leads to pretty interesting places: you'll reach a hallway with a Life Jam at its entrance, and if you keep going forward, you should eventually reach a cave entrance. Beat Mr. Jawsum and not only you'll all be freed from his evil contracts, but also gain the Buy high, sell low achievement. However, they all show up as a single enemy: The Hooligans, so there's nothing to fear about being overwhelmed. you must be missing letters from another location, humphrey will spew out two letters after you defeat him That's weird, 'cause I saw the guide and it says the letter V should be in one of the puzzle in HUMPHREY'S stomach. Interact with her, and we'll get a jumpscare, with a black door appearing where she was. may not be appropriate for all ages, or may not be appropriate for viewing at work. from the shelves. You should walk around until you find Omori and his room . Purchase whatever you want and return to the cave exit we came from: time to enter the construction area. In order to be able to access Humphrey again, you'll have to do a little bit of tracking back. Omori Puzzle Guide Introduction. There's 3 keys only available on the omori route but they're not apart of the correct keys you need anyway.
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