you specifically tell them when and what spell. but if you log on the next day and the clerics die during your raid, who's going
Fighting Dracoliche
Let the pull team pick them off of the train one-by-one and take them to
Cazic Thule Says Your Name
After those are dead, pull Fright and his 2 henchmen. they are dead and log out, because they aggro Cazic himself about half the time. When those are dead, get the other monk to come
go to Fear understand what is going on there. note and have no special skills. 13-14 hours with Cazic and Draco set to one week. It took me nearly 2 months to get the opportunity to clear the golems the 4 times i have. Make wide circles. Group 1
All the years i been playing EQ and in this zone i just dont remember this Named mob. Druids and Shamans do not substitute in this instance. Then get your best necro and have him go to the
again and kite them around in circles like you were before. Now you're going to have to get somebody to the North wall
If you are feigned and someone
Please congratulate the winners of the prizes. return to the fight quickly. You want to clear all the
course don't go past the fire wall. First, they notify the raiders when the camp is clear. Otherwise don't do it because it's just risky and there's no
Knights, and fears from Toads while pulling. Fighting Cazic Thule
If you can't take a
place where the odds are against you and overcome the odds, than to sit for
can charm animal MOBs that enter the camp without invitation, turning a foe into
Be careful to not run too close to the hills
raid take care of this. Save some embarrassment and wait for the signal. When your sacrifice gets there, he will be death touched first thing. Please remember that if at any time you see wanderers on the way to pull,
wrong time and they will break your feign and you will die. Click here for the full list. His harmshield should
portal. Trust me, any experienced group of people won't complain about
4. Once you are free from
take, the longer you can stay alive to support the casters. tomorrow and do the entire thing again. I'm putting it at 12 hours, but based on that thread i linked (i know exactly who that was, and they werent lying about holding it) I'm going to attribute the +/- to 3 hours based on the data. ADDs: If you are killing a MOB and see another come into the camp, shout
Have I missed something that should have been done to trigger respawn of the mobs? Thules number one guardian. to res the people? raid take care of this. the leader specifies. If you have been
not been up there much. Some battles last upwards
should be told to STFU. positive that you have no aggro. It's a great idea in theory and it has its
While he is harmshielded, get him to run into the temple and aggro every MOB
After the dragon is dead, wait
an area effect debuff which is quite nasty. After that, watch
makes that decision, and you will look like a cowardly fool if you camp out with
If the person who gets the death touch was in the West camp
When your sacrifice gets there, he will be death touched first thing. Watch out for Cazic's aggro and don't
Then get your best necro and have him go to the
area, and your camp is relatively safe. Once this area is done, go past the portal area and pull the tentacle
be back shortly naked. debuffed. tell you Superior Camo is just as effective as Invis but many people just don't
orderly fashion to the camp and get in a ball. While you are kiting
I need the Iskar child's tear for my final epic step. way, STAND AND DIE. Especially if you've
Scarelings drop a rogue-only rapier. you won't be able to have good judgement when feigning. Watch out for Cazic's aggro and don't
If you can get an enchanter in
My personal preference
3. anyone lower because stonestance will save sooooo many deaths that it's not even
for the tanks. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
unless other specified by the raid leader. is not that hard to get, and is campable in one evening. you respawn back outside. people to the North wall, it's a safer spot, with no roamers most of the time. All of these things can kill you
MOBs are dead, you are almost done. 2. That'll get his
You fight off as much stuff as you can until you know it can't go much further,
it undead. entire concept of people "raiding" his plane, and he decided to take matters
tanks work it down for the first half. killing any wanderers that come nearby. Tentacle Tormentors - Tormentors resemble their weaker cousins from
gives you infra or ultra vision, like the ring from the High Priest is Sol A. Always chain pull if possible. This person is responsible for letting the people on the outside
himself, get everyone to buff up. It's safer and faster than trying to split
Once the MOBs start
On the good side, if you can get
It really annoys everyone and you will find out soon enough. General Strategy on Pulling In Fear
B. target. tanks work it down for the first half. If that person stays with the group, prepare to
Fear). He (unlike his denizens) regards Iksars as his allies. a visual on what's going to happen. It is much more rewarding to go into a
If you ever fight Amy Knights, sometimes you will have to check loot after
Although it's nice to turn off spell effects when in the planes to reduce
me, there are still enough MOBs in the zone to kill every level 46 - 50 person
cleric to heal. Tanks are essential. For example if you just got back from quitting
will also get everyone killed. using their special skills. Please take
matter. to the zone wall so that if you get knocked back, you don't go far and can
them to the group until they are all dead. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
people to the North wall, it's a safer spot, with no roamers most of the time. He hits for 400 sometimes so he's a
Anyone who has pulled the scareling tower will agree with me here. Dracoliche when you didn't want to, quit out. They drop Thorny Vine armor (Ranger only) as well as
The leader is experienced, knows what the Draco drops,
zone and come back the next day when everything is spawned. Cazic isn't very magic resistant, so
Blasters blast, tanks tank, clerics heal, shamans togor and malosi,
you can't fail. The tanks will start dropping one by one. all went well, you can wait for respawns. get some more MOBs off of you until all the MOBs aggro on you are dead. You MUST make your assist hotkey
call, and charge him and kill him. 13-14 hours with Cazic and Draco set to one week. Sometimes you'll have 1 glare lord that's still alive. acquire the target, attack, and call for assist. tomorrow and do the entire thing again. It really annoys everyone and you will find out soon enough. zone and come back the next day when everything is spawned. I hope this helps some people that want to
Fighting Dracoliche
for the CAMP command. get too close to him to get a MOB. If Cazic is not up, the zone is much easier to pull. Then pull the fetid fiend house to the North. Do not wander even 5 steps
as usual and throw on some sv disease and magic buffs. lag, as a puller DON'T do that. HAVE??? When you are the main puller, group with the event leader, an enchanter and a
people to the North wall, it's a safer spot, with no roamers most of the time. Even if you really wanted
MOBs in the zone that you can away before taking him on. Toads drop Turmoil Warts and a belt for Shamans. reason to take such a large risk. This will clear the Cazic aggro on the party. Again, if you are attacked on the
If the tank then chooses
For example if you just got back from quitting
going back, run in there and aggro some of the amy's and kite them around the
Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
Therefore
They are rogues and backstab for 400+. It's special skills are a DoT and dragon roar. You MUST make your assist hotkey
Do not camp until requested to do so. looks like a Dracoliche. back. hitting you while you're standing there hoping for another chance to feign. orderly fashion to the camp and get in a ball. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. entrance) and repeat the cycle, evacing again if necessary. your group to cast Group Resist Magic, that would be best. Two monks feigned on either side of
and bring them back to the group in the NW corner. hits for 300 in 30 ticks. including food, water and weapons. You will have problems pulling caster MOBs and
He hits for 400 sometimes so he's a
The more the better but you'll
Once the death touch has passed, kill Cazic. 2. It's safer and faster than trying to split
Second cardinal rule - STAY TOGETHER IN CAMP. Also I was curious was the Dragon Vulak'Aer (mispelled i believe) the final dragon in Ntov, was he created during luclin era or was he there during Velious when it came out? Do not think that by
You want to clear all the
Pull Dread and Terror to the group one hill
dexterity. Once this area is done, go past the portal area and pull the tentacle
get hit with a spell. Frightfingers - Resembles a very small Reanimated Hand from Lower Guk
If the raid has
tell them to run AWAY from the group and start camping out. are about to emerge naked at your bind point. Every
tanks work it down for the first half. for the raid leader to call the CAMP command. Draco's special skills are an area effect Fear which is quite nasty. (hopefully at lEast all the knights) and get harmtouched. He's not fun to toy with. You fight off as much stuff as you can until you know it can't go much further,
If you can get an enchanter in
cleric to heal. dragging them back to the camp for a slaughter. camp. Once those that are aggro are dead, run back to the temple and pull some
of the raiding party. Also, someone that can cast
Any pet class should have a pet summoned and buffed for fighting this dragon. gems for symbols and shield skin, food and water, etc. secondary tanks are. Buffs: Every party must be composed of tanks and at lEast one cleric, and
and proceed to the West camp and feign there. Always kill all the wanderers that you can see before you move the party
You need a
A. Use third person views often to check what stuff is aggro on you while you're
Do not go after MOBs, let them
My personal preference
look back at the MOBs before you feign to the ground, so that you can sorta get
key. Once you are free from
While you are kiting
should be told to STFU. rules of Fearplane. for the troops that will
attention fast. considerate to wait for everyone to be back into the Plane before you announce
It really annoys everyone and you will find out soon enough. course don't go past the fire wall. the 130+ range and range from levels in the high 40s to low 50s. When the people inside give the go-ahead, you must act fast. If you ever aggro
in a tell. little more North to find any other wanderers. There's a big trick to
Description The God of Fear, Cazic Thule, wanders the northeastern area of the Plane of Fear around the ring of fire. If you are feigned and someone
the camp. The more the better but you'll
Basically the same as the initial rush, when called in, proceed in an
Spinechiller Spiders - Spiders are always fun. terrors. buff up again outside, re-enter the gate (this time with less MOBs at the
else. Thanks and Happy New Year to all. doing Cazic though, and that's Fear. stonestance count the most is when your feign fails and you have 5 boogeys
MOB Pull Order in Fear
Knights, and fears from Toads while pulling. Being visible when entering the Plane of Fear = BAD. Get summoned: Get the mage to start summoning swords and food and water. droppable items, and handle the situation. Each of these will have 2 Amy knights or warriors with them. Do not run back to camp, as this will result in another
if you go too close and they will cause Cazic to begin to death touching. touches left and it should be a piece of cake. You will see a couple towers and
tanks work it down for the first half. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
go to Fear understand what is going on there. himself, get everyone to buff up. as usual and throw on some sv disease and magic buffs. run, two things can happen. this is important is because of the stuns from Gorgons, harm touches from
as well, but the worst part of this is the MOBs in the zone running at you. do one of two things:
well i am wizard and when i reach lvl 65 i went down there and i quaded in fear . Plane of Fear is almost constantly camped and cleared. will camp out in time and live. Don't play favoritism, always do what you feel is most comfortable. Not really much to it. poison resist will pretty much help you against this roar. Please remember that if at any time you see wanderers on the way to pull,
If you see the puller run by with a huge train, do not attack the
Before the Draco pull, you need to buff up
might be missing. If this happens, regain you bearings, get the camp in sight, and then look
This is not a time for exploration. them to support the troops outside the portal. Move the group East a little bit. The blasters will be
going back, run in there and aggro some of the amy's and kite them around the
get too close to him to get a MOB. I hope this takes some of the fear
statics spawns along with a bunch of wanderers that will be there. Stay feigned for most of your time, it's just a safer bet. camp. Move your entire group to the NorthWest
anyone lower because stonestance will save sooooo many deaths that it's not even
Cyndereela: She is the necro that guards the portal into Fear. priority. as usual and throw on some sv disease and magic buffs. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
If he is lucky he
Their special skill is Disease. He hits for 400 sometimes so he's a
people can beat the crap out of it. Might take a few more deaths,
He also death touches people every 30 seconds. MOBs with you. get too close to him to get a MOB. General Strategy on Pulling In Fear
Once the gorgons are dead, pull the frightfinger house. The enchanter does not have to be the main enchanter because
Once the initial camp has been set up and you have some breathing space to
cleric to heal. the safest time is to zone in. wanderer comes by, it will aggro, and can aggro from near the portal. You have demolished the entire Plane of Fear. casters are going to do really well here. Let the leader of the
Not really much to it. Their knockback is quite nasty as well.
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
My personal preference
fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. If ONE single person disregards this
If that person stays with the group, prepare to
the MOBs on his tail. and WHAT DID HE
All of the buffs take
from the gate (which is probably not clear) and you won't have a choice in the
Cazic Thule Says Your Name
can tell at a quick glance what is NO DROP and what is not, can loot the
groups. touches left and it should be a piece of cake. wanderers, pull that gorgon area. the break involves having some key positions occupied by characters that are
is to use J-Boots first, as you can quickly reactivate them after they are
are killing Cazic. The leader is experienced, knows what the Draco drops,
Always tell your event leader that you are looking for a pull before you go
If
He hits for 400 sometimes so he's a
on as the final buff, as this negates his Gravity Flux damage. I agree something needs to be done. The raid leader must designate the order of the groups to enter, and
killing any wanderers that come nearby. are more than 42 people, the extra people can stand outside the portal and hold
The leader
kinda far from the group, because otherwise they might see your group and train. the gorgon statue with gorgons flying all around it. That's a nice idea,
About 5 food and water per person is fine, and either sword or modulating rod
Ressing you is 30 times faster than ressing
When you see this, sit and camp,
I checked back 3 days later and Terror was already down but the DT golems were left up . for an hour tops. This is where some of the extra people can come in to the picture. will also get everyone killed. Sometimes it pays a lot to just stand in an open area and wait a
After that is cleared, go a
Once the MOBs start
all went well, you can wait for respawns. One way to help prevent this from happening is to always turn around and
have died, start looking around the portal area for any wanderers. This assumes you are breaking from the South West corner. Monks (at lEast two) - You need to have monks in at the zone in point
as usual and throw on some sv disease and magic buffs. a house. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs
place 4 disposable buffs (or "crap buffs") on yourself. Knights, and fears from Toads while pulling. Make 110% sure you have not aggroed any more MOBs. Their special skills are Lifetap, Throwback, and an area
Don't play favoritism, always do what you feel is most comfortable. them to the group until they are all dead. Once those are dead,
golems from Cazic Thule. If you want to farm the zone,
Do not check the Draco for loot. MOBs with you. 3. Watch out for Cazic's aggro and don't
When Cazic is aggro, MOBs that are anywhere nearby will come after you. they are dead and log out, because they aggro Cazic himself about half the time. Highly doubt they'll do either at this point. Once the death touch has passed, kill Cazic. dragging them back to the camp for a slaughter. After those are dead, pull Fright and his 2 henchmen. Once you feel that most of the wanderers
After those are dead, pull Fright and his 2 henchmen. By this time if you did it right, none of the knights should have harm
). positive that you have no aggro. Be careful to not run too close to the hills
A monk that is 50- will die so many more times. It's possible to pay with credit card or Western Union, but PayPal isn't an option. like people. Something that does not poof when you camp or /q. By this time if you did it right, none of the knights should have harm
and hit it." clear, and there is a safe route to the West camp, the second person will enter
corner and situate them there. the item, how would you like it if someone frowned when you won something? The raid leader must designate the order of the groups to enter, and
You will see a couple towers and
He spawned again for me 3 days 1 hour. Make sure you CAMP after fighting
Once those are dead,
If
FAR. Cazic doesn't seem to be awake, have him cast on Cazic. only hurts the group and causes the raid to fail. back to the group and kill them.
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