The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Minor subtitle tweaks for the Sorine scene triggers. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Removed GetDistance requirement from radiant lovemaking dialogue. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - New wait dialogue. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. Now they should act as regular 'hello' greetings. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Now there's a voiced conversation behind it, and an in-game reason why it's in place. - Backend improvements for how Serana Romance quests are numbered. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. This DOES NOT do anything like dismiss her. Install hundreds of mods with the click of a button. Even vampires get tired. That new bug has now hopefully been fixed. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. // Serana Dialogue Add-On Video unavailable - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Fixed xEdit script property Warning Message (was previously harmless though). - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Alduin bug was fixed previously but delayed. Re-added some cut content back to the Trust conversation. Now when the player lockpicks a container, Serana will occasionally comment on it. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Redone Crimson Blood armor dialogue patch. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. [Content Additions] (350+ Total New Lines in this Update!). Ah, e pu anche (udite, udite!) - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Aligned and fuz'ed the proper voice files for each. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. All rights reserved. - Campfire mod spooning support (via an optional patch. dialogue this mod has, so that it's less spammy. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. It should now be correct. There are different dialogue options so the player can role-play this in different ways. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Added another ending conversation with Serana after defeating Harkon. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. I mean, why wouldn't Serana, a mage, have more to say about this place? Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. (Full release TBD on Apple Music/Spotify/other streaming services). - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Added AlternateVoice flags to dialogue which was previously missing it. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. Copyright 2023 Robin Scott. - Serana now performs what is called a 'Silent TP' when she has quest commentary. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Rewrites and revoices of earlier SDA content. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. The 'Realistic' option is set by default. - Typo fixes for blocky text in some subtitles. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Fixed an incorrect master header for the patch. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Hey everyone! However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Added a small conversation where Serana asks the player a question about companionship. Also made sure to make all of them stop while not running. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - You can now change how far or near you want Serana to travel along with you! Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". Did it for sure this time. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Radiant commentary on Ancient Technology quest. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - Changed the cooldown of the radiant misc. LL version still to come. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - The disclaimer message has been changed to a small notification on the top left of the screen. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Her comment after "The Silver Hand" quest should now fire for more people. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. This allows her to converse with the player better when she needs to. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. Serana radiant interactions with many new NPCs. NOTE: This dialogue really is just for a role-play purpose. - Removed Alternate Voice toggle scripts- as they're not needed anymore. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - A lot of backend improvements on how NPC banter quests are started. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. This has now been fixed. You must first get permission from me before you can modify, use, or alter my files for public use. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Fixes to some scripts for the Companions commentary. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Sometimes Serana may run off or her pathing may become wild. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. hard pistol case with lock, monaro state by election,